Beta Week one

After receiving critique for our Alpha code we were told that we should push the art of our game to better setup the mood of our game as well as work on the animation and sound effects. We were also told that we should build on our setup using our archtypes and ramp up the challenges. There was also a suggestion to deepen the structure of our food mechanic. For now in our alpha, we only have loot chests to help replenish the player’s food supply and depletes while moving. We will probably look into how we can improve this mechanic for next time to make it more interactive and thoughtful.

For this week we are once again each focusing on our individual roles, David and Steven are working on the code for the next levels and I will be pushing the art like they have suggested. Last week we had started a little later then we expected and ended up not being able to fully show the potential we initially wanted to show for out alpha. For the beta I hope that through pushing more of my art, we can produce a more immersive experience for the class despite it being a thoroughly done RPG genre. At the moment I am focusing on making the environment for the game and creating multiple tile maps so that we don’t end up with a grid looking map like our alpha. So far I have drawn out a few more varieties of our grass tiles as well as some water tiles for our next level and some rocky paths for the other level.

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